Post by magicmuggle01 on Sept 29, 2018 12:41:45 GMT
The Wadi were a humanoid species from the Gamma Quadrant initially discovered by the Vulcans. They became the first official species from the Gamma Quadrant that the Federation made first contact with. They had an unusual preoccupation with games and gambling, including the game Chula. (DS9: "Move Along Home").
Wadi Male amnd Female.
Technology.
Chula.
Chula was a game played by the Wadi race. The game board itself was a large abstract board, which however was portable; once the case containing it opened, the board, in a flash of light, automatically materialized in the room and the players were transported in a virtual world.
(The exotic technology behind the chula board was not explained, but it is strongly implied that it was powered by a continuous transporter-like burst from another location, such as a starship).
There were two levels of participation for players of the game, each represented in a different way. The primary player played the game via a traditional physical apparatus with abstract structure to represent components of the game, including an inverted-pyramid shaped stack of horizontal planes representing each level (or shap), and small figurines representing the active internal players. The board also had a control panel where the primary players could program the hazards and other events indicated by the dice.
The internal players were transported to a virtual world generated by the game where they interacted in the same way that they would physically interact with the real world. The primary player and the internal players could be considered to be on a team together, but the primary player could not communicate with the internal players.
The primary player decided what paths would be available to the internal players and what challenges they would face. He made a wager on the outcome, with challenges of higher difficulty offering a shorter path towards home as well as higher returns. There was also a measure of randomness added by rolling dice, affecting the challenge. The internal players needed to defeat the challenges to progress in the game, moving along a path that was separated by levels called shaps. Along the way they could be harmed or even "die". However, this was only in the world of the game, and when it was over they were returned to the real world unharmed. The goal of the game was to get at least one player to the final shap, which was referred to as "home".
History.
When the Wadi delegation visited Deep Space 9, they discovered that Quark was cheating the dabo board. Falow gave him a chance to play honestly in order to forget this, and allow him to win more of their gems. When Quark accepted, Benjamin Sisko, Jadzia Dax, Kira Nerys, and Julian Bashir were transported in the game as internal players. Their disappearance alerted Jake Sisko and Odo.
George Primmin located an energy flux on the Wadi starship, an intense bipolar current similar to a continuous transporter burst, and speculated it was responsible for the senior staff's disappearance. Odo transported on board the Wadi ship to investigate, but when he reached the source of the flux, he was instantaneously transported back to Quark's.
When thialo occurred to Quark, he thought it was too much to choose whom to sacrifice, believing that his player would die. As a result Falow programmed a random hazard to be decided who would be killed. Sisko, Dax, and Kira were unable to stand and fell into a chasm, thereby being transported back to Quark's. This meant that Quark lost, but he was still interested in discussing a licensing agreement with them. (DS9: "Move Along Home").
Game terms.
Allamaraine.
Allamaraine was a Wadi term used in their game of Chula.
When Quark was playing the game in 2369, one of the results of his rolling of the dice was announced as "allamaraine." The players within the game, Dr. Bashir, Sisko, Kira, and Dax encountered a room with a young girl playing a hopscotch-like game, and singing a rhyme:
"Allamaraine, count to four,
Allamaraine, then three more,
Allamaraine, if you can see,
Allamaraine, you'll come with me..."
The rhyme and movements of the girl was the key to passing through force fields in the room. When all were through, the girl announced "Allamaraine! Third shap" and the players moved forward to the next level in the game. (DS9: "Move Along Home").
Chandra.
Chandra was a young female Wadi that was a part of the game Chula. She sang a song and did a series of steps on Wadi symbols built into a floor. The only way a player could move to the next level of the maze was to do exactly what Chandra did. (DS9: "Move Along Home").
Home
The goal that the internal players must reach.
Shap
A level of the game. It usually begins on the second shap; the first is used only by children.
Thialo
Sacrifice a player to save the others.
Wadi Male amnd Female.
Technology.
Chula.
Chula was a game played by the Wadi race. The game board itself was a large abstract board, which however was portable; once the case containing it opened, the board, in a flash of light, automatically materialized in the room and the players were transported in a virtual world.
(The exotic technology behind the chula board was not explained, but it is strongly implied that it was powered by a continuous transporter-like burst from another location, such as a starship).
There were two levels of participation for players of the game, each represented in a different way. The primary player played the game via a traditional physical apparatus with abstract structure to represent components of the game, including an inverted-pyramid shaped stack of horizontal planes representing each level (or shap), and small figurines representing the active internal players. The board also had a control panel where the primary players could program the hazards and other events indicated by the dice.
The internal players were transported to a virtual world generated by the game where they interacted in the same way that they would physically interact with the real world. The primary player and the internal players could be considered to be on a team together, but the primary player could not communicate with the internal players.
The primary player decided what paths would be available to the internal players and what challenges they would face. He made a wager on the outcome, with challenges of higher difficulty offering a shorter path towards home as well as higher returns. There was also a measure of randomness added by rolling dice, affecting the challenge. The internal players needed to defeat the challenges to progress in the game, moving along a path that was separated by levels called shaps. Along the way they could be harmed or even "die". However, this was only in the world of the game, and when it was over they were returned to the real world unharmed. The goal of the game was to get at least one player to the final shap, which was referred to as "home".
History.
When the Wadi delegation visited Deep Space 9, they discovered that Quark was cheating the dabo board. Falow gave him a chance to play honestly in order to forget this, and allow him to win more of their gems. When Quark accepted, Benjamin Sisko, Jadzia Dax, Kira Nerys, and Julian Bashir were transported in the game as internal players. Their disappearance alerted Jake Sisko and Odo.
George Primmin located an energy flux on the Wadi starship, an intense bipolar current similar to a continuous transporter burst, and speculated it was responsible for the senior staff's disappearance. Odo transported on board the Wadi ship to investigate, but when he reached the source of the flux, he was instantaneously transported back to Quark's.
When thialo occurred to Quark, he thought it was too much to choose whom to sacrifice, believing that his player would die. As a result Falow programmed a random hazard to be decided who would be killed. Sisko, Dax, and Kira were unable to stand and fell into a chasm, thereby being transported back to Quark's. This meant that Quark lost, but he was still interested in discussing a licensing agreement with them. (DS9: "Move Along Home").
Game terms.
Allamaraine.
Allamaraine was a Wadi term used in their game of Chula.
When Quark was playing the game in 2369, one of the results of his rolling of the dice was announced as "allamaraine." The players within the game, Dr. Bashir, Sisko, Kira, and Dax encountered a room with a young girl playing a hopscotch-like game, and singing a rhyme:
"Allamaraine, count to four,
Allamaraine, then three more,
Allamaraine, if you can see,
Allamaraine, you'll come with me..."
The rhyme and movements of the girl was the key to passing through force fields in the room. When all were through, the girl announced "Allamaraine! Third shap" and the players moved forward to the next level in the game. (DS9: "Move Along Home").
Chandra.
Chandra was a young female Wadi that was a part of the game Chula. She sang a song and did a series of steps on Wadi symbols built into a floor. The only way a player could move to the next level of the maze was to do exactly what Chandra did. (DS9: "Move Along Home").
Home
The goal that the internal players must reach.
Shap
A level of the game. It usually begins on the second shap; the first is used only by children.
Thialo
Sacrifice a player to save the others.